{"id":1148,"date":"2025-05-23T12:32:30","date_gmt":"2025-05-23T12:32:30","guid":{"rendered":"https:\/\/varnagame.site\/?p=1148"},"modified":"2026-02-25T09:08:56","modified_gmt":"2026-02-25T09:08:56","slug":"%d0%b2%d0%b2%d0%b5%d0%b4%d0%b5%d0%bd%d0%b8%d0%b5-%d0%b2-addressables-%d1%87%d0%b0%d1%81%d1%82%d1%8c-2-%d0%bf%d1%80%d0%b0%d0%ba%d1%82%d0%b8%d0%ba%d0%b0","status":"publish","type":"post","link":"https:\/\/varnagame.site\/?p=1148","title":{"rendered":"\u0412\u0432\u0435\u0434\u0435\u043d\u0438\u0435 \u0432 Addressables. \u0427\u0430\u0441\u0442\u044c 2: \u041f\u0440\u0430\u043a\u0442\u0438\u043a\u0430"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">\u041c\u0435\u043d\u044f\u0435\u043c \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b \u0432 Skybox \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e Coroutine<\/h2>\n\n\n\n<p>\u0412 \u043f\u0440\u043e\u0435\u043a\u0442\u0435 \u0441\u043e\u0437\u0434\u0430\u0435\u043c \u0441\u0446\u0435\u043d\u0443 \u0441  \u0442\u0440\u0435\u043c\u044f \u043a\u043d\u043e\u043f\u043a\u0430\u043c\u0438. \u041a\u043d\u043e\u043f\u043a\u0438 \u0431\u0443\u0434\u0443\u0442 \u043c\u0435\u043d\u044f\u0442\u044c \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b \u0441\u043a\u0430\u0439\u0431\u043e\u043a\u0441\u0430.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"760\" src=\"https:\/\/varnagame.site\/wp-content\/uploads\/2025\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2025-05-23-\u0432-12.39.40-1024x760.png\" alt=\"\" class=\"wp-image-1150\" srcset=\"https:\/\/varnagame.site\/wp-content\/uploads\/2025\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2025-05-23-\u0432-12.39.40-1024x760.png 1024w, https:\/\/varnagame.site\/wp-content\/uploads\/2025\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2025-05-23-\u0432-12.39.40-300x223.png 300w, https:\/\/varnagame.site\/wp-content\/uploads\/2025\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2025-05-23-\u0432-12.39.40-768x570.png 768w, https:\/\/varnagame.site\/wp-content\/uploads\/2025\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2025-05-23-\u0432-12.39.40.png 1212w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>\u0422\u0430\u043a\u0436\u0435 \u0441\u043e\u0437\u0434\u0430\u0435\u043c \u0442\u0440\u0438 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u0430  \u0441   Shader  Skybox\/Panoramic,   \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u0430\u043c \u043d\u0430\u0437\u043d\u0430\u0447\u0430\u0435\u043c \u0441\u0435\u0440\u044b\u0439, \u0437\u0435\u043b\u0435\u043d\u044b\u0439 \u0438 \u043e\u0440\u0430\u043d\u0436\u0435\u0432\u044b\u0439 \u0446\u0432\u0435\u0442\u0430.<br>\u0412 \u0438\u043d\u0441\u043f\u0435\u043a\u0442\u043e\u0440\u0435 \u0443 \u043a\u0430\u0436\u0434\u043e\u0433\u043e \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u0430 \u0441\u0442\u0430\u0432\u0438\u043c \u0433\u0430\u043b\u043a\u0443 &#8220;Addressables&#8221;.<\/p>\n\n\n\n<p>\u041d\u0430 \u0441\u0446\u0435\u043d\u0443 \u0434\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u043c  \u043e\u0431\u044a\u0435\u043a\u0442  ManagerForSkyBox  \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0439 \u0441\u043a\u0440\u0438\u043f\u0442 Manager.cs<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>using System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.AddressableAssets;\nusing UnityEngine.ResourceManagement.AsyncOperations;\n\npublic class Manager : MonoBehaviour\n{\n    [SerializeField] private List&lt;AssetReference&gt; _skyboxMaterials; \/\/\u0441\u043e\u0437\u0434\u0430\u043d\u043d\u044b\u0435 \u043d\u0430\u043c\u0438 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u044b\n\n    private AsyncOperationHandle operationHandle;  \/\/\u043f\u0435\u0440\u0435\u043c\u0435\u043d\u043d\u0430\u044f \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u044f\u044e\u0449\u0430\u044f \u0441\u0442\u0430\u0442\u0443\u0441 \u0438 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0438 \n\n    public void SetSkybox(int skyboxIndex)\n    {\n        StartCoroutine(SetSkynoxInternal(skyboxIndex));\n    }\n\n    private IEnumerator SetSkynoxInternal(int skyboxIndex)\n    {\n        if (operationHandle.IsValid())  \/\/ \u0435\u0441\u043b\u0438 \u043a\u043e\u043d\u043a\u0440\u0435\u0442\u043d\u044b\u0439 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b \u0443\u0436\u0435 \u0437\u0430\u0433\u0440\u0443\u0436\u0430\u043b\u0441\u044f  - \u043e\u0447\u0438\u0449\u0430\u0435\u043c\n        {\n            Addressables.Release(operationHandle);\n        }\n\n        AssetReference skyboxMaterialReference = _skyboxMaterials[skyboxIndex]; \/\/\u0421\u0441\u044b\u043b\u043a\u0430 \u043d\u0430 \u0430\u0434\u0440\u0435\u0441\u0443\u0435\u043c\u044b\u0439 \u0430\u043a\u0442\u0438\u0432 \u0432 \u043d\u0430\u0448\u0435\u043c \u0441\u043b\u0443\u0447\u0430\u0435 \u043d\u0430 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b \u043f\u043e \u0438\u043d\u0434\u0435\u043a\u0441\u0443\n        operationHandle = skyboxMaterialReference.LoadAssetAsync&lt;Material&gt;(); \/\/ operationHandle \u043d\u0430\u0437\u043d\u0430\u0447\u0430\u0435\u0435\u043c \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442 \u0430\u0441\u0438\u043d\u0445\u0440\u043e\u043d\u043d\u043e\u0439 \u0437\u0430\u0433\u0440\u0443\u0437\u043a\u0438\n        yield return operationHandle; \/\/ \u0436\u0434\u0435\u043c \u043e\u043a\u043e\u043d\u0447\u0430\u043d\u0438\u044f \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u0430\n        RenderSettings.skybox = (Material)operationHandle.Result; \/\/ \u043c\u0435\u043d\u044f\u0435\u043c \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b \u0441\u043a\u0430\u0439\u0431\u043e\u043a\u0441\u0430 \u0438 \u043f\u0440\u0438\u0432\u043e\u0434\u0438\u043c \u0442\u0438\u043f\u044b\n    }\n\n    void OnDestroy()\n    {\n         Addressables.Release(operationHandle);\n    }\n}<\/code><\/pre><\/div>\n\n\n\n<p>\u0412  \u043e\u0431\u044c\u0435\u043a\u0442\u0435  ManagerForSkyBox  \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u0443 Manager  \u0432  List  _skyboxMaterials \u0434\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u043c  \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u044b.<br>\u041a\u043d\u043e\u043f\u043a\u0438  \u043d\u0430 \u0441\u0446\u0435\u043d\u0435 \u0431\u0443\u0434\u0443\u0442 \u0432\u044b\u0437\u044b\u0432\u0430\u0442\u044c \u043c\u0435\u0442\u043e\u0434  SetSkybox   \u0441 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u043c\u0438  \u0438\u043d\u0434\u0435\u043a\u0441\u0430\u043c\u0438. <br>\u0422\u0435\u043f\u0435\u0440\u044c \u043c\u043e\u0436\u043d\u043e \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u0442\u044c \u043f\u0440\u043e\u0435\u043a\u0442 \u0438 \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u043a\u0430\u043a \u043c\u0435\u043d\u044f\u0435\u0442\u0441\u044f \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b \u0441\u043a\u0430\u0439\u0431\u043e\u043a\u0441\u0430 \u0432 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u043d\u0430\u0436\u0430\u0442\u043e\u0439 \u043a\u043d\u043e\u043f\u043a\u0438.<\/p>\n\n\n\n<p>\u0412 \u043f\u0440\u0438\u0432\u0435\u0434\u0435\u043d\u043d\u043e\u043c \u0432\u044b\u0448\u0435 \u043f\u0440\u0438\u043c\u0435\u0440\u0435 \u043d\u0443\u0436\u043d\u043e \u043e\u0431\u0440\u0430\u0442\u0438\u0442\u044c \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435 \u043d\u0430:<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>Addressables.Release(operationHandle);<\/code><\/pre><\/div>\n\n\n\n<p>\u041f\u043e\u0441\u043a\u043e\u043b\u044c\u043a\u0443 <a href=\"https:\/\/docs.unity3d.com\/Packages\/com.unity.addressables@1.20\/api\/UnityEngine.AddressableAssets.Addressables.LoadAssetAsync.html\">LoadAssetAsync<\/a>\u00a0,  \u043d\u0435 \u0432\u043e\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d\u043d\u044b\u0435 \u0430\u043a\u0442\u0438\u0432\u044b \u043d\u0430\u043f\u0440\u044f\u043c\u0443\u044e, \u0412\u043c\u0435\u0441\u0442\u043e \u044d\u0442\u043e\u0433\u043e \u043e\u043d\u0430 \u0432\u043e\u0437\u0432\u0440\u0430\u0449\u0430\u0435\u0442 \u043e\u0431\u044a\u0435\u043a\u0442\u00a0<a href=\"https:\/\/docs.unity3d.com\/Packages\/com.unity.addressables@1.20\/api\/UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.html\">AsyncOperationHandle<\/a>. \u00a0\u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f  \u043a\u0430\u043a \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u043c \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0438, \u0441\u0447\u0435\u0442\u0447\u0438\u043a\u043e\u043c, \u0442\u0430\u043a \u0438 \u0441\u043f\u043e\u0441\u043e\u0431\u043e\u043c \u043e\u0441\u0432\u043e\u0431\u043e\u0436\u0434\u0435\u043d\u0438\u044f \u043a\u0430\u043a \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432, \u0442\u0430\u043a \u0438 \u0441\u0430\u043c\u043e\u0433\u043e \u043e\u0431\u044a\u0435\u043a\u0442\u0430 \u043e\u043f\u0435\u0440\u0430\u0446\u0438\u0438. \u041d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0442\u044c \u043e\u0431\u044a\u0435\u043a\u0442 \u0434\u0435\u0441\u043a\u0440\u0438\u043f\u0442\u043e\u0440\u0430 \u0442\u0430\u043a \u0434\u043e\u043b\u0433\u043e, \u043a\u0430\u043a \u043c\u044b \u0445\u043e\u0442\u0438\u043c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c  \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u044b. \u0412 \u0437\u0430\u0432\u0438\u0441\u0438\u043c\u043e\u0441\u0442\u0438 \u043e\u0442 \u0441\u0438\u0442\u0443\u0430\u0446\u0438\u0438, \u044d\u0442\u043e \u043c\u043e\u0436\u0435\u0442 \u0431\u044b\u0442\u044c \u043e\u0434\u0438\u043d \u043a\u0430\u0434\u0440, \u0434\u043e \u043a\u043e\u043d\u0446\u0430 \u0443\u0440\u043e\u0432\u043d\u044f \u0438\u043b\u0438 \u0434\u0430\u0436\u0435 \u0432\u0441\u0435 \u0432\u0440\u0435\u043c\u044f \u0441\u0443\u0449\u0435\u0441\u0442\u0432\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f.<\/p>\n\n\n\n<p>\u0412 \u0434\u0430\u043d\u043d\u043e\u043c \u0441\u043b\u0443\u0447\u0430\u0435 \u043c\u044b \u043c\u043e\u0436\u0435\u043c \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0440\u0430\u0437 \u043d\u0430\u0436\u0438\u043c\u0430\u0442\u044c \u043a\u043d\u043e\u043f\u043a\u0443 \u0441  \u0437\u0430\u0433\u0440\u0443\u0436\u0430\u044e\u0449\u0443\u044e \u043e\u0434\u0438\u043d  \u0440\u0435\u0441\u0443\u0440\u0441<br>\u0435\u0441\u043b\u0438 \u043d\u0435 \u043e\u0447\u0438\u0449\u0430\u0442\u044c \u0434\u0438\u0441\u043a\u0440\u0438\u043f\u0442\u043e\u0440, \u043e\u043d \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u0434\u0430\u0432\u0430\u0442\u044c \u0441\u043e\u043e\u0431\u0449\u0435\u043d\u0438\u0435 \u043e\u0431 \u043e\u0448\u0438\u0431\u043a\u0435, \u0442\u0430\u043a \u043a\u0430\u043a \u043e\u0431\u044a\u0435\u043a\u0442 \u0443\u0436\u0435 \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d.<br>\u0412 \u043f\u0440\u043e\u0442\u0438\u0432\u043d\u043e\u043c \u0441\u043b\u0443\u0447\u0430\u0435 \u041a\u0430\u043a \u0442\u043e\u043b\u044c\u043a\u043e \u043c\u044b  \u0432\u044b\u043f\u043e\u043b\u043d\u0438\u043c Addressables.Release(operationHandle)<br>\u0434\u043e\u0441\u0442\u0443\u043f \u043a \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u0443 \u0431\u0443\u0434\u0435\u0442 \u0443\u0442\u0435\u0440\u044f\u043d. \u041d\u0443\u0436\u043d\u043e \u043e\u0431\u0440\u0430\u0442\u0438\u0442\u044c \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435 \u043d\u0430 \u0442\u043e, \u0447\u0442\u043e \u0434\u0438\u0441\u043a\u0440\u0438\u043f\u0442\u043e\u0440 \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043e\u0431\u0449\u0438\u043c \u0441\u0447\u0435\u0442\u0447\u0438\u043a\u043e\u043c \u0438 \u0432 \u0441\u043b\u0443\u0447\u0430\u0435 \u0432\u044b\u043f\u043e\u043b\u043d\u0435\u043d\u0438\u044f Addressables.Release(operationHandle) \u043c\u044b \u043f\u043e\u0442\u0435\u0440\u044f\u0435\u043c \u0434\u043e\u0441\u0442\u0443\u043f \u043a \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d\u043d\u043e\u043c\u0443 \u0440\u0435\u0441\u0443\u0440\u0441\u0443, \u0442\u043e\u043b\u044c\u043a\u043e \u0442\u043e\u0433\u0434\u0430, \u043a\u043e\u0433\u0434\u0430 \u0432\u0441\u0435 \u0434\u0435\u0441\u043a\u0440\u0438\u043f\u0442\u043e\u0440\u044b  \u043d\u0430 \u0441\u0446\u0435\u043d\u0435 \u0432\u044b\u043f\u043e\u043b\u043d\u0438\u043b\u0438 Addressables.Release(operationHandle)<br>\u041f\u043e\u044d\u0442\u043e\u043c\u0443 \u041d\u0430 \u043f\u0440\u0430\u043a\u0442\u0438\u043a\u0435 \u043d\u0443\u0436\u043d\u043e \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0442\u044c Addressables.Release(operationHandle)  \u0432  OnDestroy()<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>    void OnDestroy()\n    {\n        Addressables.Release(operationHandle);\n    }<\/code><\/pre><\/div>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">\u041c\u0435\u043d\u044f\u0435\u043c \u0441\u043f\u0440\u0430\u0439\u0442 \u0432 Image  \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e Coroutine<\/h2>\n\n\n\n<p>\u0437\u0430\u0433\u0440\u0443\u0436\u0430\u0435\u043c \u0432 \u043f\u0440\u043e\u0435\u043a\u0442 \u043b\u044e\u0431\u043e\u0439 \u0441\u043f\u0440\u0430\u0439\u0442. \u0411\u0443\u0434\u0435\u043c \u043d\u0430\u0437\u043d\u0430\u0447\u0430\u0442\u044c \u0435\u0433\u043e \u043e \u043e\u0431\u044a\u0435\u043a\u0442\u0443 \u0442\u0438\u043f\u0430 &#8220;image&#8221;  \u0432 \u0440\u0430\u043d\u0442\u0430\u0439\u043c\u0435.<\/p>\n\n\n\n<p>\u041d\u0430 \u0441\u0446\u0435\u043d\u0443 \u0434\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u043c \u043e\u0431\u044a\u0435\u043a\u0442 \u0442\u0438\u043f\u0430 &#8220;image&#8221;,  \u0438 \u043e\u0431\u044a\u0435\u043a\u0442 ManagerForSprite \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0439 \u0441\u043a\u0440\u0438\u043f\u0442 Manager2.cs<\/p>\n\n\n\n<p>\u041c\u0435\u0445\u0430\u043d\u0438\u0437\u043c  \u0437\u0430\u0433\u0440\u0443\u0437\u043a\u0438 \u0442\u0430\u043a\u043e\u0439 \u0436\u0435 \u043a\u0430\u043a  \u0441 \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b\u0430\u043c\u0438 \u043d\u043e \u0441\u0432\u0435\u0440\u043d\u0443\u0442\u044b\u0439  \u0432 \u0431\u043e\u043b\u0435\u0435 \u043a\u0440\u0430\u0442\u043a\u0443\u044e \u0444\u043e\u0440\u043c\u0443<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>using System.Collections;\nusing System.Threading.Tasks;\nusing UnityEngine;\nusing UnityEngine.AddressableAssets;\nusing UnityEngine.UI;\npublic class Manager2 : MonoBehaviour\n{\n    [SerializeField] private AssetReference _sptite; \/\/\u0441\u043f\u0440\u0430\u0439\u0442 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0431\u0443\u0434\u0435\u043c \u043d\u0430\u0437\u043d\u0430\u0447\u0430\u0442\u044c \u0432 _image\n    [SerializeField] private Image _image; \/\/\u043e\u0431\u044a\u0435\u043a\u0442 \u043a\u043e\u0442\u043e\u0440\u043e\u043c\u0443 \u0431\u0443\u0434\u0435\u043c \u043c\u0435\u043d\u044f\u0442\u044c \u0441\u043f\u0440\u0430\u0439\u0442\n    AsyncOperationHandle&lt;Sprite&gt; handle; \/\/ \u044f\u0432\u043d\u043e \u0442\u0438\u043f\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0445\u0435\u043d\u0434\u043b\n\n   private IEnumerator Start()\n    {\n        handle = _sptite.LoadAssetAsync&lt;Sprite&gt;();\n        yield return handle;\n\n        if (handle.Status == AsyncOperationStatus.Succeeded)\n        {\n            Sprite sprite = handle.Result;\n            \/\/\u0441\u043f\u0440\u0430\u0439\u0442 \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d \u0438 \u0433\u043e\u0442\u043e\u0432 \u043a \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044e\n            _image.sprite = sprite;\n        }\n        else\n        {\n            Addressables.Release(handle);\n        }\n    }\n\n    void OnDestroy()\n    {\n        Addressables.Release(handle);\n    }\n\n}\n<\/code><\/pre><\/div>\n\n\n\n<p>\u0420\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442 \u0432\u044b\u043f\u043e\u043b\u043d\u0435\u043d\u0438\u0435 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"403\" height=\"342\" src=\"https:\/\/varnagame.site\/wp-content\/uploads\/2025\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2025-05-23-\u0432-14.42.26.png\" alt=\"\" class=\"wp-image-1163\" srcset=\"https:\/\/varnagame.site\/wp-content\/uploads\/2025\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2025-05-23-\u0432-14.42.26.png 403w, https:\/\/varnagame.site\/wp-content\/uploads\/2025\/05\/\u0421\u043d\u0438\u043c\u043e\u043a-\u044d\u043a\u0440\u0430\u043d\u0430-2025-05-23-\u0432-14.42.26-300x255.png 300w\" sizes=\"(max-width: 403px) 100vw, 403px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">\u041c\u0435\u043d\u044f\u0435\u043c \u0441\u043f\u0440\u0430\u0439\u0442 \u0432 Image  \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0430\u0441\u0438\u043d\u0445\u0440\u043e\u043d\u043d\u043e\u0433\u043e \u043c\u0435\u0442\u043e\u0434\u0430<\/h2>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>using System.Collections;\nusing System.Threading.Tasks;\nusing UnityEngine;\nusing UnityEngine.AddressableAssets;\nusing UnityEngine.ResourceManagement.AsyncOperations;\nusing UnityEngine.UI;\npublic class Manager2 : MonoBehaviour\n{\n    [SerializeField] private AssetReference _sptite; \/\/\u0441\u043f\u0440\u0430\u0439\u0442 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0431\u0443\u0434\u0435\u043c \u043d\u0430\u0437\u043d\u0430\u0447\u0430\u0442\u044c \u0432 _image\n    [SerializeField] private Image _image; \/\/\u043e\u0431\u044a\u0435\u043a\u0442 \u043a\u043e\u0442\u043e\u0440\u043e\u043c\u0443 \u0431\u0443\u0434\u0435\u043c \u043c\u0435\u043d\u044f\u0442\u044c \u0441\u043f\u0440\u0430\u0439\u0442\n    AsyncOperationHandle&lt;Sprite&gt; handle; \/\/ \u044f\u0432\u043d\u043e \u0442\u0438\u043f\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0445\u0435\u043d\u0434\u043b\n\n    private async void Start2()\n    {\n        handle = _sptite.LoadAssetAsync&lt;Sprite&gt;();\n        await handle.Task;\n        if (handle.Status == AsyncOperationStatus.Succeeded)\n        {\n            Sprite sprite = handle.Result;\n            \/\/\u0441\u043f\u0440\u0430\u0439\u0442 \u0437\u0430\u0433\u0440\u0443\u0436\u0435\u043d \u0438 \u0433\u043e\u0442\u043e\u0432 \u043a \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044e\n            _image.sprite = sprite;\n        }\n        else\n        {\n            Addressables.Release(handle);\n        }\n    }\n\n    void OnDestroy()\n    {\n        Addressables.Release(handle);\n    }\n\n}<\/code><\/pre><\/div>\n\n\n\n<p>\u0420\u0435\u043a\u043e\u043c\u0435\u043d\u0434\u0443\u0435\u0442\u0441\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u0430\u0441\u0438\u043d\u0445\u0440\u043e\u043d\u043d\u044b\u043c \u043c\u0435\u0442\u043e\u0434\u043e\u043c, \u0442\u0430\u043a \u043a\u0430\u043a \u0432 \u0441\u043b\u0443\u0447\u0430\u0435 \u0435\u0441\u043b\u0438 \u043e\u0431\u044a\u0435\u043a\u0442 \u0441\u0442\u0430\u043d\u0435\u0442 \u043d\u0435\u0430\u043a\u0442\u0438\u0432\u043d\u044b\u043c &#8211; \u043a\u043e\u0440\u0443\u0442\u0438\u043d\u0430 \u043f\u0440\u0435\u0440\u0432\u0435\u0442\u0441\u044f.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">\u0421\u043e\u0437\u0434\u0430\u043d\u0438\u0435 \u043e\u0431\u044a\u0435\u043a\u0442\u0430 \u0438\u0437 \u043f\u0440\u0435\u0444\u0430\u0431\u0430.  \u041f\u043e\u043b\u043d\u044b\u0439 \u043c\u0435\u0442\u043e\u0434<\/h2>\n\n\n\n<p>\u0421\u043e\u0437\u0434\u0430\u0434\u0438\u043c \u043f\u0440\u0435\u0444\u0430\u0431 \u043a\u0443\u0431\u0430 <br>\u041d\u0430 \u0441\u0446\u0435\u043d\u0443 \u0434\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u043c  \u043e\u0431\u044a\u0435\u043a\u0442  ManagerForPrefab  \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0439 \u0441\u043a\u0440\u0438\u043f\u0442 Manager3.cs<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>using System.Threading.Tasks;\nusing UnityEngine;\nusing UnityEngine.AddressableAssets;\nusing UnityEngine.ResourceManagement.AsyncOperations;\n\npublic class Manager3 : MonoBehaviour\n{\n    [SerializeField] private AssetReference _prefab; \/\/\u043f\u0440\u0435\u0444\u0430\u0431 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0431\u0443\u0434\u0435\u043c \u0438\u043d\u0441\u0442\u0430\u043d\u0446\u0438\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432 \u0441\u0446\u0435\u043d\u0435\n    AsyncOperationHandle&lt;GameObject&gt; handle; \/\/ \u044f\u0432\u043d\u043e \u0442\u0438\u043f\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0445\u0435\u043d\u0434\u043b\n    private async void Start()\n    {\n        handle = _prefab.LoadAssetAsync&lt;GameObject&gt;();\n        await handle.Task;\n        if (handle.Status == AsyncOperationStatus.Succeeded)\n        {\n            GameObject gameObjectPrefab = handle.Result;\n            Instantiate(gameObjectPrefab);\n        }\n        else\n        {\n            Addressables.Release(handle);\n        }\n    }\n    void OnDestroy()\n    {\n        Addressables.Release(handle);\n    }\n}<\/code><\/pre><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">\u0421\u043e\u0437\u0434\u0430\u043d\u0438\u0435 \u043e\u0431\u044a\u0435\u043a\u0442\u0430 \u0438\u0437 \u043f\u0440\u0435\u0444\u0430\u0431\u0430.  \u041a\u0440\u0430\u0442\u043a\u0438\u0439 \u043c\u0435\u0442\u043e\u0434<\/h2>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>using UnityEngine;\nusing UnityEngine.AddressableAssets;\nusing UnityEngine.ResourceManagement.AsyncOperations;\npublic class Manager3 : MonoBehaviour\n{\n    [SerializeField] private AssetReference _prefab; \/\/\u043f\u0440\u0435\u0444\u0430\u0431 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0431\u0443\u0434\u0435\u043c \u0438\u043d\u0441\u0442\u0430\u043d\u0446\u0438\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0432 \u0441\u0446\u0435\u043d\u0435\n\n    private void Start()\n    {\n        _prefab.InstantiateAsync();\n    }\n}<\/code><\/pre><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">\u0421\u043e\u0437\u0434\u0430\u043d\u0438\u0435 \u043e\u0431\u044a\u0435\u043a\u0442\u0430 \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e \u0430\u0434\u0440\u0435\u0441\u0441\u0430 \u043f\u0440\u0435\u0444\u0430\u0431\u0430<\/h2>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>using UnityEngine;\nusing UnityEngine.AddressableAssets;\nusing UnityEngine.ResourceManagement.AsyncOperations;\npublic class Manager3 : MonoBehaviour\n{\n    private async void Start()\n    {\n        AsyncOperationHandle&lt;GameObject&gt; handle = Addressables.LoadAssetAsync&lt;GameObject&gt;(&quot;Assets\/Prefabs\/Cube.prefab&quot;);\n        await handle.Task;\n        if (handle.Status == AsyncOperationStatus.Succeeded)\n        {\n            GameObject gameObjectPrefab = handle.Result;\n            Instantiate(gameObjectPrefab);\n        } \n    }\n    void OnDestroy()\n    {\n        Addressables.Release(handle);\n    }\n}<\/code><\/pre><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">\u0417\u0430\u0433\u0440\u0443\u0437\u043a\u0430 Scene c \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e Addressables<\/h2>\n\n\n\n<p>\u0421\u043e\u0437\u0434\u0430\u0434\u0438\u043c \u043d\u043e\u0432\u0443\u044e \u0441\u0446\u0435\u043d\u0443 &#8220;New Scene&#8221;<br>\u0412 \u043f\u0435\u0440\u0432\u043e\u0439 \u0441\u0446\u0435\u043d\u0435 \u0434\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u043c  \u043e\u0431\u044a\u0435\u043a\u0442 ManagerForScene  \u0441\u043e\u0434\u0435\u0440\u0436\u0430\u0449\u0438\u0439 \u0441\u043a\u0440\u0438\u043f\u0442 Manager4.cs.  \u0414\u043e\u0431\u0430\u0432\u043b\u044f\u0435\u043c \u043a\u043d\u043e\u043f\u043a\u0443 \u043f\u043e \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u0431\u0443\u0434\u0435\u043c \u043c\u0435\u043d\u044f\u0442\u044c \u0441\u0446\u0435\u043d\u044b<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>using UnityEngine;\nusing UnityEngine.AddressableAssets;\npublic class Manager4 : MonoBehaviour\n{\n    [SerializeField] private AssetReference _scene; \n\n   public void LoadScene()\n    {\n          _scene.LoadSceneAsync();\n    }\n}<\/code><\/pre><\/div>\n\n\n\n<p>\u043a \u043a\u043d\u043e\u043f\u043a\u0435 \u0441\u043c\u0435\u043d\u044b \u0441\u0446\u0435\u043d\u044b \u043f\u0440\u0438\u0432\u044f\u0437\u044b\u0432\u0430\u0435\u043c \u0444\u0443\u043d\u043a\u0446\u0438\u044e LoadScene()<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u041c\u0435\u043d\u044f\u0435\u043c \u043c\u0430\u0442\u0435\u0440\u0438\u0430\u043b \u0432 Skybox \u0441 \u043f\u043e\u043c\u043e\u0449\u044c\u044e Coroutine \u0412 \u043f\u0440\u043e\u0435\u043a\u0442\u0435 \u0441\u043e\u0437\u0434\u0430\u0435\u043c \u0441\u0446\u0435\u043d\u0443 \u0441 \u0442\u0440\u0435\u043c\u044f \u043a\u043d\u043e\u043f\u043a\u0430\u043c\u0438. \u041a\u043d\u043e\u043f\u043a\u0438&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,10,20],"tags":[],"_links":{"self":[{"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/posts\/1148"}],"collection":[{"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/varnagame.site\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1148"}],"version-history":[{"count":35,"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/posts\/1148\/revisions"}],"predecessor-version":[{"id":1196,"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/posts\/1148\/revisions\/1196"}],"wp:attachment":[{"href":"https:\/\/varnagame.site\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1148"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/varnagame.site\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1148"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/varnagame.site\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1148"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}