{"id":1594,"date":"2026-01-22T09:39:19","date_gmt":"2026-01-22T09:39:19","guid":{"rendered":"https:\/\/varnagame.site\/?p=1594"},"modified":"2026-02-25T09:11:41","modified_gmt":"2026-02-25T09:11:41","slug":"%d1%82%d0%b0%d0%b9%d0%bc%d0%b5%d1%80%d1%8b-%d0%b2-static-%d0%ba%d0%be%d0%b4%d0%b5-unity-%d0%b1%d0%b5%d0%b7-%d0%ba%d0%be%d1%80%d1%83%d1%82%d0%b8%d0%bd-%d0%b8-%d1%81%d1%82%d0%be%d1%80%d0%be%d0%bd%d0%bd","status":"publish","type":"post","link":"https:\/\/varnagame.site\/?p=1594","title":{"rendered":"\u0422\u0430\u0439\u043c\u0435\u0440\u044b \u0432 static-\u043a\u043e\u0434\u0435 Unity \u0431\u0435\u0437 \u043a\u043e\u0440\u0443\u0442\u0438\u043d \u0438 \u0441\u0442\u043e\u0440\u043e\u043d\u043d\u0438\u0445 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a"},"content":{"rendered":"\n<p>\u0412 Unity \u043c\u044b \u043f\u0440\u0438\u0432\u044b\u043a\u043b\u0438 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u043a\u043e\u0440\u0443\u0442\u0438\u043d\u044b (<code>StartCoroutine<\/code>) \u0434\u043b\u044f \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0442\u0430\u0439\u043c\u0435\u0440\u043e\u0432 \u0438 \u043e\u0442\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 \u0432\u044b\u0437\u043e\u0432\u043e\u0432. \u041e\u0434\u043d\u0430\u043a\u043e \u044d\u0442\u043e\u0442 \u043f\u043e\u0434\u0445\u043e\u0434 \u0442\u0440\u0435\u0431\u0443\u0435\u0442 \u043d\u0430\u043b\u0438\u0447\u0438\u044f <code>MonoBehaviour<\/code>, \u0447\u0442\u043e \u043d\u0435 \u0432\u0441\u0435\u0433\u0434\u0430 \u0443\u0434\u043e\u0431\u043d\u043e. \u041e\u0441\u043e\u0431\u0435\u043d\u043d\u043e \u044d\u0442\u043e \u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0441\u044f \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u043e\u0439, \u043a\u043e\u0433\u0434\u0430 \u043b\u043e\u0433\u0438\u043a\u0430 \u0440\u0430\u0441\u043f\u043e\u043b\u0430\u0433\u0430\u0435\u0442\u0441\u044f \u0432 <strong>static-\u043a\u043b\u0430\u0441\u0441\u0430\u0445<\/strong>, SDK, \u043c\u0435\u043d\u0435\u0434\u0436\u0435\u0440\u0430\u0445 \u0438\u043d\u0438\u0446\u0438\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438, \u0430\u043d\u0430\u043b\u0438\u0442\u0438\u043a\u0435, \u0440\u0435\u043a\u043b\u0430\u043c\u0435 \u0438 \u043f\u0440\u043e\u0447\u0438\u0445 \u0441\u0438\u0441\u0442\u0435\u043c\u043d\u044b\u0445 \u043c\u043e\u0434\u0443\u043b\u044f\u0445.<\/p>\n\n\n\n<p>\u0412 \u044d\u0442\u043e\u0439 \u0437\u0430\u043c\u0435\u0442\u043a\u0435 \u0440\u0430\u0437\u0431\u0435\u0440\u0451\u043c, \u043a\u0430\u043a \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u0442\u044c <strong>\u0442\u0430\u0439\u043c\u0435\u0440\u044b, \u043e\u0442\u043c\u0435\u043d\u044f\u0435\u043c\u044b\u0435 \u0442\u0430\u0439\u043c\u0435\u0440\u044b \u0438 \u043f\u043e\u0432\u0442\u043e\u0440\u044f\u044e\u0449\u0438\u0435\u0441\u044f \u0442\u0430\u0439\u043c\u0435\u0440\u044b<\/strong> \u0432 static-\u043a\u043e\u0434\u0435 <strong>\u0431\u0435\u0437 \u043a\u043e\u0440\u0443\u0442\u0438\u043d \u0438 \u0431\u0435\u0437 \u0441\u0442\u043e\u0440\u043e\u043d\u043d\u0438\u0445 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a<\/strong>, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f \u0442\u043e\u043b\u044c\u043a\u043e \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u044b\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 C# \u0438 Unity.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">\u041f\u043e\u0447\u0435\u043c\u0443 \u043d\u0435 \u043a\u043e\u0440\u0443\u0442\u0438\u043d\u044b?<\/h2>\n\n\n\n<p>\u041a\u043e\u0440\u0443\u0442\u0438\u043d\u044b \u0432 Unity:<\/p>\n\n\n\n<ul>\n<li>\u0442\u0440\u0435\u0431\u0443\u044e\u0442 <code>MonoBehaviour<\/code><\/li>\n\n\n\n<li>\u0437\u0430\u0432\u0438\u0441\u044f\u0442 \u043e\u0442 \u0441\u0446\u0435\u043d\u044b \u0438 GameObject<\/li>\n\n\n\n<li>\u0441\u043b\u043e\u0436\u043d\u044b \u0434\u043b\u044f static-\u043a\u043e\u0434\u0430<\/li>\n\n\n\n<li>\u043f\u043b\u043e\u0445\u043e \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0442 \u0434\u043b\u044f SDK \u0438 \u0438\u043d\u0438\u0446\u0438\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438<\/li>\n<\/ul>\n\n\n\n<p>\u041f\u0440\u0438\u043c\u0435\u0440 \u0442\u0438\u043f\u0438\u0447\u043d\u043e\u0439 \u043f\u0440\u043e\u0431\u043b\u0435\u043c\u044b:<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>public static class SomeManager\n{\n    public static void Init()\n    {\n        \/\/ \u0422\u0443\u0442 \u043d\u0435\u043b\u044c\u0437\u044f \u0432\u044b\u0437\u0432\u0430\u0442\u044c StartCoroutine\n    }\n}<\/code><\/pre><\/div>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">\u041b\u0443\u0447\u0448\u0435\u0435 \u0440\u0435\u0448\u0435\u043d\u0438\u0435 \u2014 async\/await + Task.Delay<\/h2>\n\n\n\n<p>Unity \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u043d\u043e \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u0441 <code>async\/await<\/code> \u0438 \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0435\u0442 <strong>Unity main thread<\/strong> \u043f\u043e\u0441\u043b\u0435 <code>await<\/code>, \u043f\u043e\u044d\u0442\u043e\u043c\u0443 \u043c\u044b \u043c\u043e\u0436\u0435\u043c \u0431\u0435\u0437\u043e\u043f\u0430\u0441\u043d\u043e \u043e\u0431\u0440\u0430\u0449\u0430\u0442\u044c\u0441\u044f \u043a Unity API.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">\u041f\u0440\u043e\u0441\u0442\u0435\u0439\u0448\u0438\u0439 \u0442\u0430\u0439\u043c\u0435\u0440<\/h3>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>using System.Threading.Tasks;\nusing UnityEngine;\n\n\npublic static class StaticTimer\n{\n    public static async void Delay(float seconds, System.Action callback)\n    {\n        await Task.Delay((int)(seconds * 1000));\n        callback?.Invoke();\n    }\n}\n<\/code><\/pre><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435<\/h3>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>StaticTimer.Delay(5f, () =&gt;\n{\n    Debug.Log(&quot;5 seconds passed&quot;);\n});<\/code><\/pre><\/div>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">\u041e\u0442\u043c\u0435\u043d\u044f\u0435\u043c\u044b\u0439 \u0442\u0430\u0439\u043c\u0435\u0440 (CancellationToken)<\/h2>\n\n\n\n<p>\u0427\u0430\u0441\u0442\u043e \u0432\u043e\u0437\u043d\u0438\u043a\u0430\u0435\u0442 \u043d\u0435\u043e\u0431\u0445\u043e\u0434\u0438\u043c\u043e\u0441\u0442\u044c <strong>\u043e\u0442\u043c\u0435\u043d\u044f\u0442\u044c \u0442\u0430\u0439\u043c\u0435\u0440<\/strong>, \u043d\u0430\u043f\u0440\u0438\u043c\u0435\u0440 \u043f\u0440\u0438 \u0437\u0430\u043a\u0440\u044b\u0442\u0438\u0438 \u044d\u043a\u0440\u0430\u043d\u0430, \u0443\u043d\u0438\u0447\u0442\u043e\u0436\u0435\u043d\u0438\u0438 \u043e\u0431\u044a\u0435\u043a\u0442\u0430 \u0438\u043b\u0438 \u043f\u0440\u0435\u0440\u044b\u0432\u0430\u043d\u0438\u0438 \u0438\u043d\u0438\u0446\u0438\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438.<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>using System.Threading;\nusing System.Threading.Tasks;\n\n\npublic static class StaticTimer\n{\n    public static async Task Delay(float seconds, CancellationToken token)\n    {\n        await Task.Delay((int)(seconds * 1000), token);\n    }\n}<\/code><\/pre><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435<\/h3>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>CancellationTokenSource _cts;\n\n\nasync void StartTimer()\n{\n    _cts = new CancellationTokenSource();\n\n    try\n    {\n        await StaticTimer.Delay(5f, _cts.Token);\n        Debug.Log(&quot;Timer fired&quot;);\n    }\n    catch (TaskCanceledException)\n    {\n        Debug.Log(&quot;Timer canceled&quot;);\n    }\n}\n\n\nvoid Cancel()\n{\n    _cts?.Cancel();\n    _cts?.Dispose();\n    _cts = null;\n}\n<\/code><\/pre><\/div>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">\u041f\u043e\u0432\u0442\u043e\u0440\u044f\u044e\u0449\u0438\u0439\u0441\u044f \u0442\u0430\u0439\u043c\u0435\u0440 (\u0438\u043d\u0442\u0435\u0440\u0432\u0430\u043b)<\/h2>\n\n\n\n<p>\u041f\u043e\u043b\u043d\u044b\u0439 \u0430\u043d\u0430\u043b\u043e\u0433 <code>InvokeRepeating<\/code> \u0438 \u0446\u0438\u043a\u043b\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043a\u043e\u0440\u0443\u0442\u0438\u043d.<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>using System;\nusing System.Threading;\nusing System.Threading.Tasks;\n\npublic static class StaticTimer\n{\n    public static async Task Repeat(\n    float intervalSeconds,\n    Action callback,\n    CancellationToken token)\n    {\n        int delay = (int)(intervalSeconds * 1000);\n\n\n        while (!token.IsCancellationRequested)\n        {\n            await Task.Delay(delay, token);\n\n\n            if (!token.IsCancellationRequested)\n                callback?.Invoke();\n        }\n    }\n}<\/code><\/pre><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435<\/h3>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>CancellationTokenSource _loopCts;\n\nvoid StartLoop()\n{\n    _loopCts = new CancellationTokenSource();\n\n\n    StaticTimer.Repeat(1f, () =&gt;\n    {\n        Debug.Log(&quot;Tick&quot;);\n    }, _loopCts.Token);\n}\n\n\nvoid StopLoop()\n{\n    _loopCts?.Cancel();\n}<\/code><\/pre><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">TimerManager \u2014 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u043e \u0442\u0430\u0439\u043c\u0435\u0440\u043e\u0432 \u0432 static-\u043a\u043b\u0430\u0441\u0441\u0435<\/h2>\n\n\n\n<p>\u041e\u0447\u0435\u043d\u044c \u043f\u043e\u043b\u0435\u0437\u043d\u044b\u0439 \u043f\u0430\u0442\u0442\u0435\u0440\u043d \u0434\u043b\u044f SDK, \u0430\u043d\u0430\u043b\u0438\u0442\u0438\u043a\u0438, \u0440\u0435\u043a\u043b\u0430\u043c\u044b \u0438 \u0438\u043d\u0438\u0446\u0438\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438.<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>using System;\nusing System.Collections.Generic;\nusing System.Threading;\nusing System.Threading.Tasks;\n\n\npublic static class TimerManager\n{\n    private static readonly Dictionary&lt;string, CancellationTokenSource&gt; _timers =\n    new Dictionary&lt;string, CancellationTokenSource&gt;();\n\n\n    public static async void Start(string id, float delaySeconds, Action callback)\n    {\n        Stop(id);\n\n\n        var cts = new CancellationTokenSource();\n        _timers[id] = cts;\n\n\n        try\n        {\n            await Task.Delay((int)(delaySeconds * 1000), cts.Token);\n\n\n            if (!cts.IsCancellationRequested)\n                callback?.Invoke();\n        }\n        catch (TaskCanceledException) { }\n    }\n\n\n    public static void Stop(string id)\n    {\n        if (_timers.TryGetValue(id, out var cts))\n        {\n            cts.Cancel();\n            cts.Dispose();\n            _timers.Remove(id);\n        }\n    }\n\n\n    public static void StopAll()\n    {\n        foreach (var kv in _timers)\n        {\n            kv.Value.Cancel();\n            kv.Value.Dispose();\n        }\n        _timers.Clear();\n    }\n}<\/code><\/pre><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435<\/h3>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>TimerManager.Start(&quot;app_open&quot;, 5f, ShowAppOpenAd);\nTimerManager.Start(&quot;analytics&quot;, 10f, SendAnalytics);\n\n\nTimerManager.Stop(&quot;app_open&quot;);\nTimerManager.StopAll();<\/code><\/pre><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"> <\/h2>\n\n\n\n<h2 class=\"wp-block-heading\">\u0410\u043d\u0430\u043b\u043e\u0433 InvokeRepeating \u0441 \u0437\u0430\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u043f\u0435\u0440\u0432\u043e\u0433\u043e \u0437\u0430\u043f\u0443\u0441\u043a\u0430<\/h2>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>public static async Task RepeatDelayed(\nfloat firstDelay,\nfloat interval,\nAction callback,\nCancellationToken token)\n{\n    await Task.Delay((int)(firstDelay * 1000), token);\n\n\n    while (!token.IsCancellationRequested)\n    {\n        callback?.Invoke();\n        await Task.Delay((int)(interval * 1000), token);\n    }\n}<\/code><\/pre><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">\u0412\u0430\u0436\u043d\u044b\u0435 \u043d\u044e\u0430\u043d\u0441\u044b<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Unity main thread \u0441\u043e\u0445\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f<\/h3>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>await Task.Delay(1000);\nDebug.Log(&quot;Unity API safe&quot;);<\/code><\/pre><\/div>\n\n\n\n<p>\u041f\u043e\u0441\u043b\u0435 <code>await<\/code> \u043a\u043e\u0434 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0442\u044c\u0441\u044f \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u043c Unity-\u043f\u043e\u0442\u043e\u043a\u0435.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">\u041d\u0435\u043b\u044c\u0437\u044f \u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u043f\u043e\u0442\u043e\u043a<\/h3>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>Task.Delay(5000).Wait(); \/\/ \u0417\u0410\u041c\u041e\u0420\u041e\u0417\u0418\u0422 Unity<\/code><\/pre><\/div>\n\n\n\n<p>\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0439\u0442\u0435 \u0442\u043e\u043b\u044c\u043a\u043e <code>await<\/code>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">async void \u2014 \u0442\u043e\u043b\u044c\u043a\u043e \u0434\u043b\u044f entry point<\/h3>\n\n\n\n<p>\u0414\u043e\u043f\u0443\u0441\u0442\u0438\u043c\u043e:<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>async void Init()<\/code><\/pre><\/div>\n\n\n\n<p>\u041d\u0435\u0434\u043e\u043f\u0443\u0441\u0442\u0438\u043c\u043e:<\/p>\n\n\n\n<div class=\"hcb_wrap\"><pre class=\"prism line-numbers lang-csharp\" data-lang=\"C#\"><code>async void SomeLogic() \/\/ \u0434\u043e\u043b\u0436\u0435\u043d \u0431\u044b\u0442\u044c Task<\/code><\/pre><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">\u0418\u0442\u043e\u0433\u0438<\/h2>\n\n\n\n<p>\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044f <code>async\/await + Task.Delay<\/code>, \u043c\u044b \u043f\u043e\u043b\u0443\u0447\u0430\u0435\u043c:<\/p>\n\n\n\n<ul>\n<li>\u043f\u0440\u043e\u0441\u0442\u044b\u0435 \u0442\u0430\u0439\u043c\u0435\u0440\u044b<\/li>\n\n\n\n<li>\u043e\u0442\u043c\u0435\u043d\u044f\u0435\u043c\u044b\u0435 \u0442\u0430\u0439\u043c\u0435\u0440\u044b<\/li>\n\n\n\n<li>\u043f\u043e\u0432\u0442\u043e\u0440\u044f\u044e\u0449\u0438\u0435\u0441\u044f \u0442\u0430\u0439\u043c\u0435\u0440\u044b<\/li>\n\n\n\n<li>\u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0435 \u043c\u043d\u043e\u0436\u0435\u0441\u0442\u0432\u043e\u043c \u0442\u0430\u0439\u043c\u0435\u0440\u043e\u0432<\/li>\n<\/ul>\n\n\n\n<p>\u0431\u0435\u0437:<\/p>\n\n\n\n<ul>\n<li>\u043a\u043e\u0440\u0443\u0442\u0438\u043d<\/li>\n\n\n\n<li>MonoBehaviour<\/li>\n\n\n\n<li>\u0441\u0442\u043e\u0440\u043e\u043d\u043d\u0438\u0445 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a<\/li>\n<\/ul>\n\n\n\n<p>\u042d\u0442\u043e\u0442 \u043f\u043e\u0434\u0445\u043e\u0434 \u043e\u0442\u043b\u0438\u0447\u043d\u043e \u043f\u043e\u0434\u0445\u043e\u0434\u0438\u0442 \u0434\u043b\u044f SDK, \u0440\u0435\u043a\u043b\u0430\u043c\u044b, \u0430\u043d\u0430\u043b\u0438\u0442\u0438\u043a\u0438, \u0438\u043d\u0438\u0446\u0438\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u043d\u044b\u0445 \u043c\u043e\u0434\u0443\u043b\u0435\u0439.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>\u0415\u0441\u043b\u0438 \u0432\u044b \u0430\u043a\u0442\u0438\u0432\u043d\u043e \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u0435\u0442\u0435 static-\u043a\u043e\u0434 \u0432 Unity \u2014 \u0434\u0430\u043d\u043d\u044b\u0439 \u043f\u0430\u0442\u0442\u0435\u0440\u043d \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e \u0443\u043f\u0440\u043e\u0449\u0430\u0435\u0442 \u0430\u0440\u0445\u0438\u0442\u0435\u043a\u0442\u0443\u0440\u0443 \u0438 \u0434\u0435\u043b\u0430\u0435\u0442 \u043a\u043e\u0434 \u0447\u0438\u0449\u0435 \u0438 \u043d\u0430\u0434\u0451\u0436\u043d\u0435\u0435.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u0412 Unity \u043c\u044b \u043f\u0440\u0438\u0432\u044b\u043a\u043b\u0438 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u043a\u043e\u0440\u0443\u0442\u0438\u043d\u044b (StartCoroutine) \u0434\u043b\u044f \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0442\u0430\u0439\u043c\u0435\u0440\u043e\u0432 \u0438 \u043e\u0442\u043b\u043e\u0436\u0435\u043d\u043d\u044b\u0445 \u0432\u044b\u0437\u043e\u0432\u043e\u0432. \u041e\u0434\u043d\u0430\u043a\u043e \u044d\u0442\u043e\u0442&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,6,10,20],"tags":[],"_links":{"self":[{"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/posts\/1594"}],"collection":[{"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/varnagame.site\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1594"}],"version-history":[{"count":5,"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/posts\/1594\/revisions"}],"predecessor-version":[{"id":1602,"href":"https:\/\/varnagame.site\/index.php?rest_route=\/wp\/v2\/posts\/1594\/revisions\/1602"}],"wp:attachment":[{"href":"https:\/\/varnagame.site\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1594"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/varnagame.site\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1594"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/varnagame.site\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1594"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}